定义一个用于创建对象的接口,让子类决定实例化哪一个类。Factory Method 使得一个类的实例化延迟到子类

工厂方法.png

Facroty Method模式用于隔离类对象的使用者和具体类型之间的耦合关系。面对一个经常变化的具体类型,紧耦合关系会导致软件的脆弱。

Factory Method模式通过面向对象的手法,将所要创建的具体对象工作延迟到子类,从而实现一种扩展(而非更改)的策略,较好地解决了这种紧耦合关系。

Factory Method模式解决“单个对象”的需求变化。缺点在于要求创建方法/参数相同

 

#include <iostream>

using namespace std;

 

class Product{

       public:

              virtual void show() = 0;

};

 

class Product_A : public Product{

       public:

              void show(){

                     cout << "product A" << endl;

              }

};

 

class Product_B : public Product{

       public:

              void show(){

                     cout << "product B" << endl;

              }

};

 

class Factory{

       public:

              virtual Product * create_product() = 0;

};

 

class Factory_A : public Factory{

       public:

              Product * create_product(){

                     return new Product_A();

              }

};

 

class Factory_B : public Factory{

       public:

              Product * create_product(){

                     return new Product_B();

              }

};

 

class ShowProduct{

       private:

              Factory * m_factory;

       public:

              ShowProduct(Factory * factory = nullptr) : m_factory(factory){}

              ~ShowProduct(){

                     delete m_factory;

              }

              void set_factory(Factory * factory){ delete m_factory; m_factory = factory; }

              void show(){

                     if(m_factory == nullptr){

                            return;

                     }

                    

                     Product * product = m_factory->create_product();

                     product->show();

                     delete product;

              }

};

 

int main(){

      

       ShowProduct * show_product = new ShowProduct(new Factory_A);

       show_product->show();

       show_product->set_factory(new Factory_B);

       show_product->show();

      

       delete show_product;

      

       return 0;

}